Swappy Dungeon Official Cover

Swappy Dungeon

🏒 ShadowBrain πŸ“… 16 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

This is a small game made for Mini Ludum Dare #59, the theme was “Swap” and we were given a basic tile sheet to re-draw, there was also a link given to us where everyone could upload their modified tile sheet and a link that spit out a random tilesheet every reload.

I used this to make this small dungeon game!

Gameplay Mechanics & Systems

Swappy Dungeon - In-Game Capture
πŸ“Έ Swappy Dungeon - In-Game Capture

Total time spent on game: 24,5 hours.

The tilesheet you choose affects difficulty and visuals of the entire game, so choose wisely! πŸ˜€

Release & Industry Impact

Swappy Dungeon - In-Game Capture
πŸ“Έ Swappy Dungeon - In-Game Capture

(You can pick a new one after each run.)

Controls are basic and straightforward:

WASD or Arrowkeys – Move

Space or Mouse1 – Attack

360 Controller:

LStick or Dpad – Move

A or Y – Attack

Controls are rebindable in the input tab in the window you get when you first start the game.

Enjoy! I had a lot of fun making this.

(NOTE: I am not the owner of most of the sprite sheets in this game, it loads them from the internet, the sheet it loads at the start is the one I made as well as the one it’s on right before it loads the first sheet. They’re both gettable again by cycling through the random sheets.)