"If you love the dreamy nostalgia and Easter egg color palettes of Wes Anderson films, Maquisard, will make your twee heart soar." - The Verge
Gameplay Mechanics & Systems
"You get to sneak around carrying a flower stand to duck behind. Oh yes." - Rock Paper Shotgun
"It's a fun and creative role-subversion ." - Boing Boing
Release & Industry Impact
Maquisard is a charming game of snooping and investigation. As the lobby boy at a fancy hotel, the player receives clues from the resistance about the identity of a government agent and tries to figure out their identity by snooping on the guests over the course of three days. Players must listen in on conversations, peek into rooms, and observe the guests' habits in order to figure out which guests has all the traits of their target. Maquisard is a single-player puzzle game that has an unique non-linear investigation gameplay and draws on the visual aesthetics of Wes Anderson's film The Grand Budapest Hotel.
Maquisard was an official selections for the Digital Selects at Indiecade 2015.
Maquisard was also an Official Selection for the IndieCade Showcase @ E3 2015!
CreditsWyatt Yeong - Game Design & Programming Julian Hyde - Project Management Angela Lee - Character Design & Animation Terry Li - Game Design Andrew Struck-Marcell - Music Kailin Zhu - Visual Design
System Requirements
PC OS: Windows 7 / Windows 8 Processor: 2.0 GHz Intel Core 2 Duo Memory: 4 GB RAM Graphics: Intel HD 5000 or higher Hard Drive: 2GB
Mac OS: 10.8.5 (Mountain Lion) Processor: 2.0 GHz Intel Core 2 Duo Memory: 4 GB RAM Graphics: Intel HD 5000 or higher Hard Drive: 2GB

