Apple-Oids Official Cover

Apple-Oids

🏢 California Pacific 📅 01 Jan 1980
Bringing the breathtaking inertia physics and intense 360-degree space combat of Atari's Asteroids to the Apple II in high-resolution graphics, programmer Tom Luhrs and California Pacific Computer Company (the legendary publisher that discovered Richard Garriott) released Apple-Oids in 1980, challenging pilots to maneuver a rocket ship through dense fields of tumbling, splitting asteroids using rotational thrust, rapid-fire photon lasers, hyperspace emergency warps, and sniper duels with alien flying saucers.

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Apple-Oids (also written as Apple-oids) is a clone of Atari, Inc.’s Asteroids arcade video game. It was written by Tom Luhrs for the Apple II and published by California Pacific Computer Company in 1980. The asteroids in Apple-oids are in the shape of apples.

Gameplay

The ship is rotated with the paddle knob and propelled forward with the paddle button. Firing is done via the keyboard, with the asterisk key. Pressing any other key warps the ship to a random location—a.k.a. hyperspace.

Reception

Forrest Johnson reviewed Apple-Oids in The Space Gamer No. 42. Johnson commented that “I have never figured out why anyone would send a perfectly good ship to shoot at asteroids, but if that’s your scene, you will enjoy this game”.

In a Creative Computing review alongside The Asteroid Field and Asteron, the authors concluded: “For those who like Asteroids, any of these three games is a good choice”.

References

External links

  • Apple-Oids at MobyGames