Ay Pinatas! — Prototype Official Cover

Ay Pinatas! — Prototype

🏒 jprogman πŸ“… 12 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Ay Pinatas! — Prototype - Game Overview & History
πŸ“Έ Official HD Capture: Ay Pinatas! — Prototype - Game Overview & History

This is my post-competition version (a.k.a. prototype) of my Ludum Dare entry “Ay Pinatas!”

Your goal is to get rid as much evil pinatas as possible and then find the exit. Collect candies for health, but don’t eat too many!

Gameplay Mechanics & Systems

Official HD Capture: Ay Pinatas! — Prototype - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Ay Pinatas! — Prototype - Gameplay Mechanics & Systems

Controls:

Arrows or WASD = move Z or L keys = swing sweeperBecause this game is a prototype, only one level is available. I might make more updates to this prototype in the future. So be sure to keep in touch on the changes.

Release & Industry Impact

You can check out my Ludum Dare version here.