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Crazy Climber

PLATFORM

arcade video game machine Atari 2600 Nintendo Entertainment System PlayStation 4 Q19610114 Wii

GENRE

Action
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Gamer24h Editor's Take

Crazy Climber has made quite a name for itself in the gaming world, captivating us with its distinctive atmosphere and compelling gameplay dynamics. Thanks to Nichibutsu, Jorudan's meticulous craftsmanship and Nichibutsu, Hamster Corporation's strong presentation, the high production quality is evident in every moment of the game. Masterfully blending Action mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. In short, an outstanding and immersive gaming experience awaits genre fans — we highly recommend giving it a shot!

Crazy Climber is a 1980 action video game developed by Jorudan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.

With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character’s body, the other the right) Crazy Climber was the first in a “climbing games” genre which includes Nintendo’s 1981 Donkey Kong. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber.

Gameplay Screenshot

Crazy Climber was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, Crazy Climber 2, was released for arcades in 1988.

Gameplay

The player assumes the role of a climber attempting to reach the top of four skyscrapers. The climber is controlled via two joysticks.

Development

Crazy Climber was designed by Shigeki Fujiwara of Nichibutsu, who would eventually create the Bomberman series for Hudson Soft. The player character was intended to be followed by a wall of fire, but was rejected by Nichibutsu. Programmers at Jorudan, including Toshikazu Sato and Kyoji Oda, were handed storyboards of the game design to work on for 5 months, with little assistance beyond quality control. Frustrated by not receiving credit for their work, they added an easter egg where if the player enters their initials as “JORDAN.LTD”, it immediately turns into “JORDAN” while giving the player 2 extra credits as an in-joke. Nichibutsu never found out before players discovered the easter-egg, and Jorudan had cut ties with them at that point.

Gameplay Screenshot

Reception

In Japan, Crazy Climber was the third highest-grossing arcade game of 1980, just below Pac-Man and Galaxian. Crazy Climber was also Japan’s eighth highest-grossing arcade game of 1981.

In North America, Crazy Climber was among the top ten highest-earning arcade games in the summer of 1982.

Legacy

  • In 1981, Bandai Electronics manufactured a hand-held VFD version of the game.
  • A 3D Board Game was released by Bandai in 1981, exclusively in Japan.
  • A 1985 sequel titled Crazy Climber ’85 was produced, but it was put into storage by Nichibutsu in favor of Terra Cresta. This unreleased sequel was eventually included in on the PlayStation version of Nichibutsu Arcade Classics.
  • A Japanese-only sequel, Crazy Climber 2, was produced in 1988. The game was essentially identical to Crazy Climber in gameplay but featured more sophisticated graphics and a few new features.
  • On February 3, 1996, Hyper Crazy Climber was released only in Japan for the PlayStation. It has similar gameplay to that of the original game but also a few differences. Players can choose between three cartooney characters, each with their own strength/speed attributes. Several buildings can be selected from a Bomberman-style map screen, including an underwater building, a medieval clock tower, a haunted skyscraper, and a beanstalk. Power-ups are also used. It was also released for Windows on November 30 the same year.
  • On March 2, 2000, Crazy Climber 2000 was released for the PlayStation. This is more of a remake of the original arcade game using 3D graphics for the first time. A notable feature is the ability to turn corners and access different sides of the buildings, which now have a variety of designs (including one with a cylindrical, tower-like shape). The game included the original port of the arcade Crazy Climber and a scan of the instruction panel. Like Hyper Crazy Climber which released for the same console 4 years earlier, Crazy Climber 2000 was released only in Japan.
  • Japanese publisher Hamster Corporation released the arcade version of Crazy Climber under their Oretachi Gēsen Zoku Sono (オレたちゲーセン族) classic game line for the PlayStation 2 on July 21, 2005.
  • Crazy Climber Wii was released for the Wii in Japan on December 20, 2007.
  • The arcade game was released on the Virtual Console in Japan on February 23, 2010.
  • The game was released for the PlayStation 4 by Hamster Corporation as the first installment of their Arcade Archives series. It was also released for the Nintendo Switch in February 2018.

See also

  • Spider-Man (1982 video game)

Notes

References

External links

  • Crazy Climber at the Killer List of Videogames
  • Crazy Climber at Arcade Archives Page

🔗 External Links

ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Crazy_Climber

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