Cat’a’Clysim Official Cover

Cat’a’Clysim

šŸ¢ Benjamin Vockenberg šŸ“… 11 May 2015

šŸŽ¬ Deep Vision & Technical Analysis

šŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚔ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

šŸŽÆ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Cat’a’Clysim - Game Overview & HistoryGAMER24H.COM
šŸ“ø Official HD Capture: Cat’a’Clysim - Game Overview & History

Hello Kitty :D

This was my entry game for ludumdare 31. It was a hard work to finish it, because it was planned as a html5 game... but game maker export was a bad idea... so I had to change some scripts to export it for windows :)

Gameplay Mechanics & Systems

Cat’a’Clysim - Gameplay Mechanics & SystemsGAMER24H.COM
šŸ“ø Official HD Capture: Cat’a’Clysim - Gameplay Mechanics & Systems

Here is the instruction:

You have to reach the rooftop of the left house and enter the skylight. But you have to eat all the catnips first. There is a big bad dog waiting for you at the ground... so be carefull not to hit the ground. Use the windows as platforms and the pipes a ladder. Have fun.

Release & Industry Impact

Cat’a’Clysim - Release & Industry ImpactGAMER24H.COM
šŸ“ø Official HD Capture: Cat’a’Clysim - Release & Industry Impact

arrow-keys for left or right ... or using the digital controller of you xbox controllerspace bar or the A-Key of you xbox controller to jumpthe q-key or the RT-Button on your xbox controller to use your pawsesc to pause or unpause the game