Glittering Light Official Cover

Glittering Light

🏢 No Time To Play 📅 10 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Glittering Light - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Glittering Light - Game Overview & History

Glittering Light is a casual rogue-lite with an abstract, dream-like theme. The goal is to get as far as possible, collecting glitter for score along the way, and avoiding the nightmares. A typical playthrough lasts 5 to 15 minutes, but the game doesn't have a last level — and the levels never repeat.

How to play Use the cursor keys or else the WASD keys to move around, or hit the space bar to stand still for one turn. Being right next to a nightmare increases your fear, while moving to the next level decreases it. Glitter also helps with that; speed lets you outpace the nightmares, as for light, the effects should be obvious. Press M to toggle the map on and off; clicking in the viewport will identify a square's contents.

Gameplay Mechanics & Systems

Glittering Light - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: Glittering Light - Gameplay Mechanics & Systems

News As of 30 July 2018, the game's third release brings many changes:

level generation has been overhauled; glitter isn't just for score anymore; nightmares last longer at higher levels; the user interface has been tweaked; all Javascript is now loaded from separate files. The desktop edition has been withdrawn.

Release & Industry Impact

Credits Many thanks to Mark Burger and Justin Reid for beta testing and feedback; also Jessica Nichols-Vernon and Kevin C. Redden for compatibility testing.

Energy Drain sound © 2012 Iwan "qubodup" Gabovitch available as Creative Commons Attribution-ShareAlike 3.0 Unported.

Horror soundtrack by Kenten Fina; CC-BY 3.0.

"Dark Ambiences" sounds by Ogrebane; CC0.

Foot walking step sounds by Jute; General Public License version 2.0 or later.

Spell sounds ( here, here and here) by Bart Kelsey; CC-BY-SA 3.0.

Coin sound by Jesús Lastra; CC-BY 3.0.

Font: Ubuntu Mono Bold, under the Ubuntu Font License (included in the package).

Cover art made with POV-Ray. Desktop edition based on sdlBasic.