DemoDayShmup

🏢 ReginaldDLaniger 📅 09 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

I finished the Unity tutorial!

With each wave, the asteroids will get a bit faster. The clones to the left and right of your player can die and it won't end the game. They don't come back! There's no sound.

Gameplay Mechanics & Systems

wasd to move, left click to shoot.

Victory will be attained if you kill the ball going left and right!

Release & Industry Impact

Get a High Score or survive for a long time! Good luck and have fun~

2June2015:

Temporarily got rid of the clones. Added a slider that changes the rate of fire. but doesn't change the bullet damage yet~

Still no sound

4Jun2015:

Added a life bar to the boss. "Boss" moves side to side.

The fire rate and shot damage can be changed via slider on the right.

The asteroid sizes will now vary randomly and the bigger the asteroid, the more damage they deal to you. Player HP doesn't show yet.

Still no sound :p