Edge of Yesterday

🏢 schowgames 📅 09 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Edge of Yesterday

My final IA project. Special thanks to Marlon and Nicole for their helpful criticisms and feedback.

Gameplay Mechanics & Systems

Split into two parts due to Construct 2’s free trial capping the amount of events per game project.

I’ve had lots of fun making this, so I hope you have fun playing it as well!

Release & Industry Impact

Cheers

Credit to:

Redshrike for Zett’s sprite (originally named Xeon)

http://opengameart.org/forumtopic/xeon-as-he-is-sp…

Square Enix, Bioware and Satoru Kōsaki for the original music files (Ruined World, Feros and Zutsuu)

Freesfx.co.uk for sound effects