Darkmaze (Working Title) Official Cover

Darkmaze (Working Title)

🏒 Aezart πŸ“… 08 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Darkmaze (Working Title) - Game Overview & History
πŸ“Έ Official HD Capture: Darkmaze (Working Title) - Game Overview & History

This game is a work in progress. Right now it’s been described by a couple people as “Pac-Man in the dark.” You are a little knight, and you run around randomly generated mazes in the dark, trying to get coins. Find 30, and the stairs to the next floor will appear. If an enemy sees you, it will give chase until you manage to lose it.

Press enter to start the game.

Gameplay Mechanics & Systems

Press F to toggle quality (It’s not very optimized at the moment). You can resize the game but it runs a lot more slowly outside the native 608×480 resolution (the titlebar will show a smiley if you’re at native resolution).

Press space to drop a firecracker, which will alert enemies nearby.

Release & Industry Impact

Use arrows to move.

Sometimes it seems like you still had plenty of breathing room when an enemy catches you. I’m working on fixing that.