The Datestones of Ryn Official Cover

The Datestones of Ryn

๐Ÿข Automated Simulations ๐Ÿ“… 01 Jan 1978 ๐ŸŽฎ Dunjonquest Series / Automated Simulations / Epyx
Serving as the fast-paced competitive prologue to their groundbreaking fantasy magnum opus Temple of Apshai, tabletop gaming visionary Jon Freeman and programmer Jim Connelley at Automated Simulations (later Epyx) created The Datestones of Ryn in 1979 for the TRS-80, Apple II, and Commodore PET, delivering a gripping real-time dungeon crawler where players assumed the role of the mercenary hero Brian Hammerhand, racing against a strict 20-minute countdown clock to recover 16 stolen sacred Datestones from the labyrinthine mountain stronghold of the thief Rex.

๐ŸŽฌ Deep Vision & Technical Analysis

๐ŸŒ† Atmosphere & Visual Direction

Dark subterranean bandit catacombs rendered in tactical grid tiles with roaming thieves and hidden stone caches.

โšก Action Pacing & Physics Engine

High-urgency real-time clock pressure, tactical stamina management, and rapid dungeon pathfinding.

๐ŸŽฏ Performance & Launch Trajectory

The pioneering action-RPG time-attack dungeon crawler that helped establish the Dunjonquest legacy.

The Datestones of Ryn is a role-playing video game released in 1979 for the Apple II, Commodore PET, and TRS-80 by Automated Simulations. The Datestones of Ryn is the second title in the Dunjonquest series, but was actually a prequel to the first game, Temple of Apshai. Like its predecessor, this game is written in BASIC.

A port to Atari 8-bit computers programmed by Aric Wilmunder was published in 1981.

Gameplay

The player assumes the role of an adventurer, Brian Hammerhand, the hero from the first game, Temple of Apshai. But, as this game takes place chronologically before Temple, Hammerhand is a young soldier, not a tired veteran. Thieves have stolen Datestones for the calendar of Ryn and escaped to a cave. Hammerhand’s leader has sent him into the cave to retrieve them.

Unlike Temple, players have a time limit – 20 minutes – in which to complete the game. Given this, the adventure is much shorter than its predecessor, consisting of just one level. Thus it served as Epyx’s first MicroQuest and sold for half of their regular games. This was also Epyx’s first attempt at making RPGs more action-oriented and ushering the creation of the action role-playing game.

The adventurer encounters brigands and monsters in the dunjon. Slaying them and bringing back their heads garners higher scores. Retrieving the Datestones and bringing them back to the cave entrance must be done within the time limit, or the game is forfeit. Hammerhand can only carry a limited weight, so he must return to the cave’s entrance several times, all eating up precious time.

Given that the combat system has a high random factor and the time limit, this game was difficult to complete.

Reception

Robert Plamondon reviewed The Datestones of Ryn for Different Worlds magazine and stated that “Because the game is easy to play, and challenging enough to play many times, I would recommend Datestones of Ryn to all of you with access to an appropriate computer.”

References

External links

  • The Datestones of Ryn at MobyGames