The Cube Thing Official Cover

The Cube Thing

🏒 DigitalMachinist πŸ“… 03 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

The Cube Thing - Game Overview & HistoryGAMER24H.COM
πŸ“Έ Official HD Capture: The Cube Thing - Game Overview & History

Get the goat from one place to another along the face of cube by rotating a cube along each of its axes. If the goat falls off the cube, it's dead. If it runs into a dead end -- dead. Face the mind-bending challenge of rotating objects in three dimensions to form a path and show all challengers your mastery of 3D space!

Controls: Use your mouse or touch if your screen supports it!

Gameplay Mechanics & Systems

Note: You may (frequently) die instantaneously for no good reason. Sorry! We're working on it!

Made with Unity 4.6.x

Release & Industry Impact

Team

Jeff Rose – Production/Game Design/ProgrammingJames Zinger – ProgrammingTerry Katsoulis – ProgrammingSteven Jomha – ProgrammingTyler Paisley – Secretary/ProgrammingDaria Gordeeva – Art and UI DesignSook Binning – Sound DesignAndrew Farnsworth (ACCRETION.of.PLANETESSIMALS) – MusicSpecial thanks to Tabby Rose for her game design contributions