SciFi Butterfly Official Cover

SciFi Butterfly

🏢 PolyGoon 📅 02 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

SciFi Butterfly - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: SciFi Butterfly - Game Overview & History

This is a survival-inspired game. An increasing variety of enemies are spawned as the game progresses. The player is unlikely to survive without making use of the power-up system.

The ultimate aim of the game is to kill a certain number of enemies and progress to the next level (for now there is only one level and the game ends when the level objectives are met).

Gameplay Mechanics & Systems

SciFi Butterfly - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: SciFi Butterfly - Gameplay Mechanics & Systems

Coins and random-drop power-ups are earned during the game. The coins can be used to purchase an additional variety of powerups.

This is a single-level prototype which I am releasing in order to gauge interest. Ultimately I plan to release a multi-level game using the same basic mechanics, but with a bigger variety of enemies and a more interesting level design.

Release & Industry Impact

SciFi Butterfly - Release & Industry ImpactGAMER24H.COM
📸 Official HD Capture: SciFi Butterfly - Release & Industry Impact

Please let me know if you encounter any bugs or if you have any ideas to improve the game.

Know Issues: The stairs sometimes cause the enemies to behave oddly. The vertical range of the player is intentionally limited, thus preventing the player from looking fully down stairs. As a result, future levels will not have stairs!

Regards