Bublé Bloodborne Bloodbeef Official Cover

Bublé Bloodborne Bloodbeef

🏢 TimeGentleman 📅 27 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Bublé Bloodborne Bloodbeef - Game Overview & History
📸 Official HD Capture: Bublé Bloodborne Bloodbeef - Game Overview & History

Bublé Bloodborne Bloodbeef

A very short, very rubbish adventure game. I taught myself AGS and wrote this game in around 16 hours, as a last-minute entry to the Idle Thumbs-themed WizardJam 2015. This description is more polished than the game itself.

Gameplay Mechanics & Systems

Music by Patrick Ripoll

NOTES:

Release & Industry Impact

some of the objects’ hotspots are a bit wonky, just keep clicking around and you’ll get there!

in the event this doesn’t seem to work properly, you may need to change your screen resolution to 16-bit or 32-bit.