Human Animation Project

🏢 VEM311 📅 26 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Controls

WASD to move

Gameplay Mechanics & Systems

Arrow Keys to rotate Camera

R to reset camera rotation

Release & Industry Impact

E to jump

Left click to open skin

Left click + Drag to rotate organs

Space to reset organ rotation

Right click to start/stop animations

This project was created for a beginners 3D Animation class. I modeled, animated, and programmed the entire simulation having little prior experience modeling and animating. The goal of the project was to create a human model with a certain set of organs that could all be interacted with and were all animated.