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Behind the Fence

Game Overview & History Disclaimer This was made alone, in the last 24 hours of the jam. I wish I had more time, to make something better. Excuse the lack of polish and subpar writing at times. Gameplay Mechanics & Systems The OSX version should be fixed now, thanks to @_romac! Description Release & Industry […]

01
OVERVIEW

About this game

Game Overview & History

Disclaimer

This was made alone, in the last 24 hours of the jam.
I wish I had more time, to make something better.
Excuse the lack of polish and subpar writing at times.

Gameplay Mechanics & Systems

The OSX version should be fixed now, thanks to @_romac!

Description

Release & Industry Impact

This is an interactive adventure, set in another time.
Too few detours, but a writing constraint: only alexandrines,
all game long.

Click the dialog options to advance in the story
Clicking, pressing Space & Enter will hurry the text along.

Take your time, though, enjoy the soundtrack. Bathe in the mood.

Credits

Story, engine, ooc language, story editor, soundtrack by me
Some ambient sounds taken from Freesound.org
Some fonts from dafont.

Tech stack

The ooc programming language
The TypeScript programming language
The Duktape JavaScript engine
SDL2, OpenGL, Freetype, OpenAL, libogg + libvorbis
A custom web-based story editor
…using Ruby, Sinatra, CoffeeScript, space-pen.

You can judge this game at its Ludum Dare Entry Page.

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Auto mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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