Disclaimer
This was made alone, in the last 24 hours of the jam.
I wish I had more time, to make something better.
Excuse the lack of polish and subpar writing at times.
The OSX version should be fixed now, thanks to @_romac!
Description
This is an interactive adventure, set in another time.
Too few detours, but a writing constraint: only alexandrines,
all game long.
Click the dialog options to advance in the story
Clicking, pressing Space & Enter will hurry the text along.
Take your time, though, enjoy the soundtrack. Bathe in the mood.
Credits
Story, engine, ooc language, story editor, soundtrack by me
Some ambient sounds taken from Freesound.org
Some fonts from dafont.
Tech stack
The ooc programming language
The TypeScript programming language
The Duktape JavaScript engine
SDL2, OpenGL, Freetype, OpenAL, libogg + libvorbis
A custom web-based story editor
…using Ruby, Sinatra, CoffeeScript, space-pen.
You can judge this game at its Ludum Dare Entry Page.
Gamer24h Editor's Take
Put under the Gamer24h team's microscope, Behind the Fence raises the bar considerably with both its storytelling and technical polish. Developer Amos has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Adventure mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. All in all, the Gamer24h team stands firmly behind our rating. This is a unique journey you won't want to miss.