So I guess you could say I actually managed to finish this time. Though I would’ve liked to add more stuff and polish the mechanics and graphics, it’s playable at least.
Graze is a bullet hell-style game where your goal is to destroy all your enemies, except you can’t just shoot them.
In order to be able to fire your weapon, you need to absorb energy from the enemies’ bullets, which is done by getting as close to the bullets as possible without getting hit. The closer you are, the faster your energy bar will fill up!
There are currently 8 waves of enemies, after which the game will start over (however, the difficulty will still continue to increase for every wave you defeat).
Controls:
Arrow keys/WASD – Move
Z – Roll
X – Fire weapon
Escape – Return to title/close the game
Tools used:
Engine: Unity
Graphics: Paint.NET
Music: Autotracker
Sound effects: sfxr
Map editor: Tiled
(Note: This was the first game I ever made in Unity, so the source code is very, very ugly. :P)
Gamer24h Editor's Take
Graze (LD32) has made quite a name for itself in the gaming world, captivating us with its distinctive atmosphere and compelling gameplay dynamics. Developer Merigrim has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Shooter mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.