48 Hour BodyBlow LudumDare 32 Official Cover

48 Hour BodyBlow LudumDare 32

🏒 OneTrueAaron πŸ“… 20 Apr 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: 48 Hour BodyBlow LudumDare 32 - Game Overview & History
πŸ“Έ Official HD Capture: 48 Hour BodyBlow LudumDare 32 - Game Overview & History

A game for Ludum Dare 32, and a rough one at that.

Update: 1:15 EST 4/20/2015 –

Gameplay Mechanics & Systems

I have been made aware of a critical bug in which the player takes damage, and dies, simply standing there. I have tracked it down, and discovered a single line of code, which i moved. The culprit was a line that delivered damage to the player anytime an enemy collided with another enemy; something i accounted for, but put in the wrong place in the last 10 minute crunch before uploading. That is why many features aren’t implemented (like how much health you have left).

I consider this a game-breaking bug, and hope you agree that fixing it does not violate the spirit of the Ludum Dare 32 Compo. Thank you.