Keir met a tragic end during our attempt to retrieve an elderly man’s pipe. By the time we stormed the local hooligans’ camp, the spellcaster had already lost both legs. Though he survived a barrage of corpse demons, Keir vanished from our party upon returning to the inn with the cherished smoking device. It’s just another bleak day in the grim world of Entropy, the forthcoming RPG from Lovely Hellscape, the studio behind Dread Delusion. In this realm, life is cheap and rot reigns supreme.
The adventure opens in Draenog, a bustling metropolis that many believe to be a sanctuary from the perils beyond the gate. You play as a member of a traveling acting troupe. When a horde of reanimated corpses descends upon the city square, the guards beg anyone with a sword to help. Despite wielding improvised weapons, you emerge as one of the few survivors of the massacre, while the others barely scrape through.
Rebuilding your life and surviving the wildlands will demand a great deal of hardship. Throughout your journey you’ll recruit a ragtag crew of stragglers, mercenaries, and misfits, each entitled to a share of the spoils. Their deaths are permanent, so avoid getting too emotionally invested. Unexpected allies appear in unlikely places, yet the rise of foul monsters and a spreading plague only heighten paranoia and seal more gates.
Drawing heavily from beloved ’90s RPGs, Entropy pays homage to Vagrant Story with a streamlined combat system. Players can strategically position their team and target specific limbs of enemies, staggering them or severing vital parts to gain the upper hand. Visually, the game borrows cues from its predecessor, though the atmospheric lighting is noticeably less tender and haunting.
Entropy’s atmosphere is a jaundiced, speckled haze, its streets littered with crumbling structures and clanking boilers that echo the regret of a forgotten khao soi lunch. Yet the bleakness is softened by the unmistakable hand of artist Artyom Trakhanov, whose detailed world design turns a harsh landscape into a surprisingly inviting playground.
Unlike the grim, relentless tone of the Fear & Hunger series—where the second entry opens with a goblin’s saw slicing your legs—Entropy offers a more tempered horror experience. It’s an RPG that balances ruthless difficulty with a genuine affection for its inspirations, delivering a challenging yet fair adventure for those who relish a test of skill.
Players had the opportunity to sample the title during June’s Next Fest, and the developers are set to launch the game in Early Access this August.
❓ Frequently Asked Questions (FAQ)
What is the core premise of Entropy and its setting?
Entropy is a narrative‑driven RPG set in the grim, rot‑laden world of Nasty Land, where life is cheap and death is permanent. Players assume the role of a traveling acting troupe member in the city of Draenog, surviving a corpse demon massacre and then navigating the wildlands, recruiting a ragtag crew and facing plague, monsters, and sealed gates.
How does Entropy’s combat system pay homage to Vagrant Story?
The game adopts a streamlined, strategic combat system reminiscent of Vagrant Story, allowing players to position characters, use improvised weapons, and plan attacks in a tactical grid. It simplifies the original’s complex mechanics while preserving the emphasis on positioning and timing.
What happens to party members if they die in Entropy?
Party members die permanently; their deaths are irreversible, meaning you cannot revive them. This mechanic forces players to manage their crew carefully, avoid emotional attachment, and plan for replacements when necessary.
News Source: Kotaku
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