Microsoft is reportedly weighing the possibility of turning Xbox into a standalone subsidiary, while simultaneously accelerating the development of new titles in the Fallout and Elder Scrolls franchises.
According to reliable reports from The Information, the company has not dismissed the idea of restructuring its gaming arm into a wholly owned subsidiary—or even forming a joint venture with external partners—as Xbox undergoes a strategic reset under newly appointed CEO Asham Sharma.
Transforming Xbox into a separate entity would grant the division greater independence from its parent company, enabling it to set its own budgets, chart its own strategic course, and potentially simplify any future sale.
Microsoft’s top executives, Satya Nadella and CFO Amy Hood, have reportedly green‑lit a bold strategy to amplify investment in high‑profile titles for the upcoming fiscal year that kicks off in July.
Under this plan, Xbox is set to accelerate development across its flagship franchises, with particular emphasis on the long‑awaited releases of Fallout and The Elder Scrolls, while still pushing forward on the iconic Halo series.
Bethesda has been silent on new mainline entries in both the Fallout and Elder Scrolls sagas for more than ten years—a gap that has likely irked its parent company, especially as the Fallout television adaptation has rekindled fan enthusiasm.
Last weekend, Xbox’s head of games delivered a rare glimpse into The Elder Scrolls 6, nearly eight years after its initial announcement, declaring that he had seen a playable build and that it “looks amazing.”
The latest report from The Information highlights a troubling week for Xbox, with rumors swirling that the company may be on the brink of shuttering one of its key game studios as part of a broader wave of significant layoffs slated for next month.
On Wednesday, Xbox’s chief executive, Asha Sharma, addressed her workforce in a candid memo, outlining the stark realities the company must confront. She revealed that annual revenue has slipped by nearly half a billion dollars over the past five years, while hardware expenses have surged fourfold compared to the previous year. Sharma also described the studio network as “overextended,” underscoring the strategic challenges that lie ahead.
News Source: VGC
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