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Can Server Reset Be Real? ‘SoL: Enchant’ Live Launch in 7 Days

bekir June 11, 2026 3 min read 12 views

Netmarble today unveiled its highly anticipated MMORPG, Sol: Enchant, in a live in‑game showcase ahead of its launch. Developed by Altnine and published by Netmarble, the title centers on players ascending to godlike status to wield a range of divine powers. During the broadcast, Altnine’s lead designer, Yang Jin‑hyuk, and Netmarble’s business unit head, Kim Jang‑hwan, revealed that the game grants players absolute server‑wide authority—most notably the ability to reset servers—an unprecedented level of control normally reserved for the game’s ultimate deity.

Analysis: Granting players the power to reset servers is a bold move that blurs the line between developer and player authority, potentially reshaping community dynamics and fostering a deeper sense of ownership, but it also introduces significant risk of abuse and requires robust safeguards.

In the Q&A, the duo explained how the “Squad Mode” lets players summon alternate characters from their account to hunt together without logging out, streamlining the cultivation of secondary characters—a feature that should appeal to veteran MMO players.

They also detailed the “Public Purchase” system, where players can sell items, duplicate heroes, and even relics directly to the market, with each server having a capped supply to maintain balance.

The discussion highlighted the variety of divine “New Rights” skills—ranging from mass monster summoning to area‑control buffs like “Sanctuary” and “War Declaration”—which can be activated by expending the in‑game currency, Nine.

Netmarble clarified that only a single player can become the “Absolute Deity” at any time, and that streamers are excluded from this role to preserve the game’s competitive integrity.

Players will also have access to a range of field and village activities, such as hunting powerful “Abandoned God” monsters for shards that boost stats, and interacting with “Life Trees” to harvest restorative fruits that replenish health more effectively than standard potions.

The game’s progression system emphasizes early growth through item enhancement, with failed attempts converting into Nine to ensure continuous advancement, while NPC shops will offer equipment up to rare tier and hero‑level skills purchasable with Nine.

Nine can be traded on the in‑game marketplace, where it can be packaged into “Nine Core” items for resale, and players can also acquire it through field hunts or by converting large quantities of Nine into higher‑tier cores.

To balance PvP, the developers introduced a loot system where defeating other players grants a portion of their Nine, but only if the victim has recovered through monster hunting; free recovery users are exempt from loot.

The game supports three core classes—Knight, Ranger, and Mage—each with distinct combat roles, and allows players to customize high‑tier gear and spirits by spending diamonds.

Netmarble also announced that the PC version will be remotely controllable via Netmarble Connect, enabling seamless cross‑platform play.

While the marketplace is free to use, account sharing is permitted for items but not for high‑tier gear or spirits.

Future content plans include a healer class update, potential non‑PvP servers, and the eventual introduction of alchemy‑style crafting once sufficient item accumulation is achieved.

Pre‑registration rewards will be available for a limited two‑week period, and the game’s download size is approximately 10 GB for PC and 6 GB for mobile platforms.

Netmarble encourages players to provide feedback throughout the launch window to refine the experience, promising that the team is committed to delivering a memorable MMORPG that resonates with the community.

News Source: Co

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