In the era of increasingly prevalent generative AI, it is no longer a surprise that its influence seeps into various sectors, including video games. The latest addition to this trend is Tomb Raider: Legacy of Atlantis, which openly acknowledges the use of generative AI on its Steam page.
According to the game’s description, while some initial concepts and assets were replaced, others underwent refinement rather than complete overhaul. The term “refined” leaves room for interpretation until the game is actually played, but it seems to refer to AI-generated art that has been adjusted to some extent but not entirely removed from the final product.
It’s evident that AI has become an integral part of software development pipelines, but it seems that its use becomes noteworthy only when it is substantial and crucial to the development process.
It appears that artificial intelligence has been heavily leveraged to produce the visual assets in the upcoming title, a trend that mirrors what Activision did with its calling cards. The graphics in the previous Call of Duty release were highly visible and easily identifiable, raising concerns that the same approach could be mirrored in the new Legacy of Atlantis.
According to Kotaku, citing Game File, Crystal Dynamics’ chief executive once described AI as “the most powerful technology or tool of our generation for driving efficiency,” even suggesting it can enhance creativity. However, many argue that relying on AI can actually erode originality, as it tends to blend individual ideas into a homogenized average of existing art.
Given these positions, it is unsurprising that the studio would choose to employ what some critics label a “slop generator” to streamline production.
News Source: Destructoid
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