Design Prompt #8: Working from Concept Art

🏢 Bahtosi 📅 14 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

W & Up Arrow key – Jumps

A & Left Arrow key – Moves Left

Gameplay Mechanics & Systems

S & Right Arrow key – Moves Right

R – To Reload Level

Release & Industry Impact

Get to the RED ORB POLE!!!

Swift Shade

LINK TO MOOD BOARD:

https://www.tumblr.com/blog/cat392

Mood Board Comments:

So using Jason’s mood board was fairly easy and the background was easily imported into the game. I was unsure how to make it a survival game so I started with a timed runner. Working with the colors was very easy, sprites and objects stand out from the background and work great. Jason mentioned something about Bandits and Mages, I did try to incorporate those by using bunny people that have a sword and cape. The main sprite is called skull guy, he is a Grim Reaper and has to traverse the land to get to the giant red orb pole.