About this game
Game Overview & History
Near me there is an little park.
Good place for an easter egg hunt.
Step 1 – Measurement and Blockout
Step 2 – Add Foliage – Decided to use a pixel shader. Keep the focus on colors and shapes.
Step 3 – Materials – I used materials from pictures taken at the park.
In my previous Jam – “Freedom Simulator” I used photos of houses to surround the player. I took all new photos of the houses surrounding the park. This time focusing in on smaller architectural details and overall color.
Step 4 – Create logic for picking up eggs, create a “win” state.
Please leave a comment with thoughts and feedback!
.single-share-action-btn:hover { transform: translateY(-2px); box-shadow: 0 6px 20px rgba(37, 99, 235, 0.4) !important; background: linear-gradient(135deg, #0369a1 0%, #1d4ed8 50%, #4338ca 100%) !important; } .single-share-action-btn:active { transform: translateY(0); box-shadow: 0 2px 8px rgba(37, 99, 235, 0.2) !important; } .share-section, .entry-share, .post-share-bar { display: none !important; }
No comments