ShooterController.cs – one class shooter Official Cover

ShooterController.cs – one class shooter

🏢 stadoblech 📅 10 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Created for The 1 Class Jam.

Game made with one class created with Unity. Graphics and sounds are created in unity with default unity tools. 

Gameplay Mechanics & Systems

ShooterController.cs – one class shooter - In-Game Capture
📸 ShooterController.cs – one class shooter - In-Game Capture

Only asset from outside: Font (for obvious reasons)

2 types of enemies. Feel free to expand it if you want.

Release & Industry Impact

ShooterController.cs – one class shooter - In-Game Capture
📸 ShooterController.cs – one class shooter - In-Game Capture

Controlls: arrows or WSAD + mouse

sorry for poor optimalisation (i know its bad). I made this only to refresh my mind from my daily job project

source:

https://github.com/stadoblech/ShooterController.csone-class-shooter/tree/mast…