Timeline(s) (KillTravis) Official Cover

Timeline(s) (KillTravis)

🏢 KillTravis 📅 01 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

TIMELINE(S)

This game is about going backward and fix broken past.

Gameplay Mechanics & Systems

Timeline(s) (KillTravis) - In-Game Capture
📸 Timeline(s) (KillTravis) - In-Game Capture

STORY

It tells the story of a woman through her past, her mistakes. The player must fix them by going back in the past and interact with the environment.

Release & Industry Impact

Timeline(s) (KillTravis) - In-Game Capture
📸 Timeline(s) (KillTravis) - In-Game Capture

CONTROLS

The controls are the same than point ‘n click games, with a small inventory system.

Inspect: Left click (inspect cursor)Move : Left click (feet cursor)Use item: Click to an item in the inventory to set it active and then use it in the environment by clicking. THEMES

Timeline(s) was made with the same spirit than old adventure games in 2D.

This game was made during a student game week in France. This game week had a theme which was: “Watch out, behind you, it’s awfull !”. The team contains one game artist, and four game designers/developers.

Thanks for playing and enjoying this game 🙂