Oh, Beehive! Official Cover

Oh, Beehive!

🏒 Kat Pokesie πŸ“… 29 Mar 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Oh, Beehive! - Game Overview & History
πŸ“Έ Official HD Capture: Oh, Beehive! - Game Overview & History

A game made is 29 hours (28 hours if you count that we mysteriously lost an hour overnight) for JumpJam at the National Videogame Arcade! You play as a mysterious hero with a mysterious past and even more mysterious anatomy, and you must jump of the heads of bees. Where do they go when they fall? Who knows? It’s up to you. (Technically speaking, the instance of the bee is removed when it falls out of sight.)

This game was programmed by Sam in GameMaker, and the art, concepts, and everything else was done by Jeff. (Apart from the sound and some concepts, which were by Sam. Apart from the music and some of the other concepts, which were by Jeff.)

Gameplay Mechanics & Systems

Oh, Beehive! - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Oh, Beehive! - Gameplay Mechanics & Systems

Enjoy the bees.