Demon Key Official Cover

Demon Key

🏒 jonathan johnson, ChuckyD πŸ“… 28 Mar 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Demon Key - Game Overview & History
πŸ“Έ Official HD Capture: Demon Key - Game Overview & History

WELCOME to DEMON KEY

The demon took your wife!!. Pursue him throughout monster infested dungeons by collecting all the golden artifacts to summon the DEMON KEY. Dodge the spikes, jump over lava, climb ropes and use your weapons to defeat your enemies and grab the demon key to unlock the door.

Gameplay Mechanics & Systems

Demon Key - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Demon Key - Gameplay Mechanics & Systems

HURRY UP!! Collect the torches before the light goes out...No second chance...timing is the key

FEATURING

Release & Industry Impact

Demon Key - Release & Industry Impact
πŸ“Έ Official HD Capture: Demon Key - Release & Industry Impact

- 8 HARDASS Levels (dungeon rooms)

-Bonus stages, secret ropes and areas to find

-Many different weappons and the ultimate golden axe to be found in treasure chests

-Collect diamonds for extra lives

-Good old retro style graphics (NES colors).This game was inspired by Ghosts N `Goblins, Solomon's Key and many other NES 8-bit classics. We really cranked up the difficulty to make it a challenging game. So even if you die,don't give up.

-Gamepad support

-You are welcome to send us your comments and feedback. All comments are important to us

[email protected]

Thank you all visiting our page and have fun.

credit:

Coded,game desing and product by jonathan johnson

graphics by surt,vk,charm,charles leblanc

first room music by deadearth (http://opengameart.org/content/dire-times)

credits music by Snabisch (http://opengameart.org/content/in-summer-nes-version)

music by revemped pro (http://opengameart.org/content/8-bit-music-pack-lo...)

sfx by bart (http://opengameart.org/content/8-bit-platformer-sf...)