Game Overview & History
A small game for the Twiny Jam (make a twine game in 300 words or less)
I’m not really sure what I wanted it to be about, but playing around with technology as a metaphor for people/relationships was interesting.
Authentic vintage visual direction representing landmark era aesthetic standards.
Systemic interaction and engaging pacing designed for historical immersion.
An essential milestone preserved in masterclass gaming archival standard.
A small game for the Twiny Jam (make a twine game in 300 words or less)
I’m not really sure what I wanted it to be about, but playing around with technology as a metaphor for people/relationships was interesting.
Authentic in-game captures and visual assets (Click to view full resolution).