Boston City Planner Official Cover

Boston City Planner

🏢 Hats, Brice Puls 📅 20 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Boston City Planner - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Boston City Planner - Game Overview & History

A game inspired by how confusing driving in Boston is. Seriously, we once came upon a 7 way intersection where one of the streets was crossing itself. How does that happen!? Our game explains that.

Made in 52 hours on a train by Brice Puls and Ryan Wiemeyer for Train Tam 2015. Additional art by the wonderful Eric Huang.

Gameplay Mechanics & Systems

Boston City Planner - Gameplay Mechanics & SystemsGAMER24H.COM
📸 Official HD Capture: Boston City Planner - Gameplay Mechanics & Systems

Controls: (requires 2 controllers) Left stick and A button, figure it out.

How to play:

Release & Industry Impact

Select a home and aim your arrow to start a road. Connect homes of your color to jobs of your color. Once connected, constituents will drive to work. Each time they arrive you get a point. Unconnected colored homes and jobs will slowly generate negative points the longer they are disconnected. Grey homes and jobs are neutral and can be claimed. Cross over your opponents roads or intersections to create traffic jams that favor your color.