Second Stepper Official Cover

Second Stepper

🏢 savagehill 📅 17 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Second Stepper - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Second Stepper - Game Overview & History

This game explored multiple experimental mechanics, and was my submission for the 2015 7-day roguelike challenge (7drl).

Unusual Mechanics:

Gameplay Mechanics & Systems

- Time moves only when you do, letting you approach an arcade dodge-and-shoot game more like it was turn-based

- Control two characters simultaneously with your keypresses, a very strange experience that would overwhelm in realtime but becomes interesting when you can stop to look and plan

Release & Industry Impact

- A 1HP system, but with a unique rescue mechanic that allows you to recover from one mistake but not two, meaning that crisis always looms but instadeath is avoided

More ordinary features include permadeath, a final boss fight, and a variety of enemies, weapons, and items so that you can approach the game differently with different builds.

I feel that making this game taught me some of the problems with continuous space and time that exist even when a player can stop to think, and helped evolve my thinking about game design. Give it a spin and see if you learn anything new!

VERSION NOTE:

The web version is the most complete, but omits one important fact in the instructions: you fire your secondary weapon with right click.

The original submission to the 7DRL is still available as a PC download, it has less content and lacks a few minor adjustments to the controls.