SKYDOT demo/prototype Official Cover

SKYDOT demo/prototype

🏒 JalanEmber πŸ“… 15 Mar 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

A teeny tiny demo that I whipped up in gamemaker for a class

Mechanics and systems: A 2d platformer adventure game and a text-based interactive fiction piece operating in parallel. Interact with the game world through a twine-like text interface.

Gameplay Mechanics & Systems

SKYDOT demo/prototype - In-Game Capture
πŸ“Έ SKYDOT demo/prototype - In-Game Capture

Controls: WASD to move about, Left click on objects or links to interact. Tab toggles fullscreen, esc to quit.

Please give me feedback, comments and criticisms!

Release & Industry Impact

SKYDOT demo/prototype - In-Game Capture
πŸ“Έ SKYDOT demo/prototype - In-Game Capture

Made in GameMaker Studio