SalvageRL Official Cover

SalvageRL

🏢 Arowx 📅 14 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

The Concept:

“Those big space battles, you know the ones we like to watch/play over and over again in our immersion systems. Well they leave a right mess. But if you know what you’re looking for and can avoid the active defence systems, killer droids, crazy alien troopers and deadly toxic substances and radiation then you can make a lot of money. Thankfully due to galactic law all battles or giant conflicts with class 1 or higher weapons have to take place in the Dead Zone. That’s right the one ringed by black holes. But hey kid have another beer on me and go back to your immersion booth, you’ll live longer!”

Gameplay Mechanics & Systems

SalvageRL - In-Game Capture
📸 SalvageRL - In-Game Capture

SalvageRL_PC04 is an improved version with more derelict derelicts and pipes and drones, have fun!

The webplayer and SalvageRL_PC03 is my entry build to the IndieDevMixTape jam on http://reddit/r/indiedev

Release & Industry Impact

SalvageRL - In-Game Capture
📸 SalvageRL - In-Game Capture

Manged to add in missiles and a basic ship upgrade system.

SalvageRL_PC02 is an updated versions of the game with bug fixes/minor updates.

SlavageRL_PC01.zip is my entry in the 7DRL competition, using Unity.

Keys: wasd, Mouse Look, LMB/RMB, i, space, ctrl, qe, rf.

Note: I am still working on this game for the #IndieDevMixTape see reddit/indiedev for details.