Scutter (itch) Official Cover

Scutter (itch)

šŸ¢ Peter Kirk šŸ“… 07 Mar 2015

šŸŽ¬ Deep Vision & Technical Analysis

šŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚔ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

šŸŽÆ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Study your path through the environment before the lights go out.

NOTE: This game is still in development.

Gameplay Mechanics & Systems

Scutter (itch) - In-Game Capture
šŸ“ø Scutter (itch) - In-Game Capture

How To Play

You have a few seconds to memorize the walls before the background changes colour. Points are gained by moving from one side of the room to the other. The round ends when the timer reaches zero. Avoiding walls will score you bonus points

Release & Industry Impact

Scutter (itch) - In-Game Capture
šŸ“ø Scutter (itch) - In-Game Capture

Collect powerups to gain advantages.

Bonus time adds 5 more seconds on the timer.Multiplier increases points given per score.Light Bugs float around to show wall-less areas.Speed Up increases the rate you move.Credits

Developed by Peter kirk

Blog: project-blog-or-something.tumblr.com/

Twitter: @PeterKirkGames

Email: [email protected]

Coming Soon

Mobile VersionNew GametypesMore Level VarietyAny suggestion, feedback, or criticism is great appreciated.