Info
Project Tundra is a work-in-progress platformer game I’ve been developing in my spare time. I’m using this page to post and document my prototype builds.
It started out when I was working on a grappling hook mechanic for the sake of it. I kept expanding on it until I got to where I am now. My plans for Project Tundra is for it to be a metroidvania, with a heavy emphasis on exploration. My priorities during development have been feel and functionality.
Only recently I have started delving into art. A lot of it is still placeholder.
My goal for these prototypes are to serve as a vertical slice of gameplay so you can get a feel for what to expect from the final game. And as source of feedback from you, the player, so I can continue to improve it.
Contact
If you have any questions, critiques, suggestions, bug reports, or any other sort of feedback, I’m happy to hear it!
email me at crabowitz@gmail.com
If you’d like to keep up with development, follow my tumblr and to a lesser extent, my twitter
Changelog for 3.0
- I don’t really have a purpose for this build to show anything off in particular, I’ve either improved a lot of existing systems since 2.0, implemented systems that aren’t being used to their full potential yet, or otherwise made a bunch of small changes. List coming soon.
Gamer24h Editor's Take
Project Tundra has made quite a name for itself in the gaming world, captivating us with its distinctive atmosphere and compelling gameplay dynamics. Developer crabowitz has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Action mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.