In honour of both the Pixelles showcase and the 2nd Annual Critical Hit Pre-Jam, I am releasing Apple Rumble, the game that I made last year during the Concordia Pre-Jam. I usually work in teams during jams, but for this game I decided to go it alone, composing original music in Tux Guitar, animating in PyxelEdit and Photoshop, and programming in Construct 2. The only thing that I would have liked to have implemented that I didn’t have time to at the jam is a character selection screen with more characters.
This version is the one that I made at the jam in under 48 hours. I hope it will encourage other gamemakers (especially first-timers or those interested in Critical Hit) to give their idea a shot, no matter how ridiculous (mutated apples, like, really?).
INSTRUCTIONS:
PLAYER 1
A: left
D: right
W: jump/double jump
2xS: shield
D/A + shift: charge
D/A + spacebar: bite
Player 2:
left arrow: left
right arrow: right
up arrow: jump/double jump
2x down arrow: shield
right/left + enter: charge
right/left + ctrl: bite
Gamer24h Editor's Take
Apple Rumble caught our attention with its unique design and has shaped up to be a must-play masterpiece candidate thanks to the depth of its experience. Developer jekagames has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Its innovative take on the Fighting genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.