GL-117 Official Cover

GL-117

🏢 Thomas Drexl, Jean-Marc Le Peuvedic, Eugene Andreeschev, Eric Cheung 📅 12 Mar 2005

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

GL-117 is a flight simulation and combat video game developed as free software. It was written between 2002 and 2004 in the C++ programming language and was optimized for Nvidia graphics cards. Two years later, due to changes introduced in graphics programming, the graphics engine code had to be rewritten. Its creator abandoned the project upon leaving university, but it was taken up by other developers. Due to its free software nature, the project invites anyone to participate and contribute to it on a voluntary basis. It is available in binary format and source code for the Linux, macOS, and Windows platforms.

The game was reviewed by several international technology magazines, including the Portuguese Revista do CD-ROM in 2004, PC Master magazine, and the Indian technology magazine Digit in 2007.

Gameplay

GL-117 - GameplayGAMER24H.COM
📸 Official HD Capture: GL-117 - Gameplay

GL-117 features five predefined levels and a range of view distances. It can be controlled via joystick, mouse, and keyboard. It incorporates music and sound effects. The player can select different combat aircraft, weapons and missions. It makes use of the OpenGL, GLU, GLUT, and SDL libraries. A 3D graphics accelerator with at least 128 MB of RAM is recommended to run it.

References

External links

  • GL-117 official website (archived)