About this game
Game Overview & History
In this physics-based puzzle game, manipulate gravity, angles, and firing power to try to hit targets on the other sides of the screen. Choosing between various objects to fire with can affect how the outside variables will change its trajectory. Experiment with a baseball, basketball, watermelon, and refrigerator to see how your trajectory changes with each shot.
Worked with a team of 5. I was responsible for the physics engine and interactive UI, as well as the level design (and puzzle mechanics).
.single-share-action-btn:hover { transform: translateY(-2px); box-shadow: 0 6px 20px rgba(37, 99, 235, 0.4) !important; background: linear-gradient(135deg, #0369a1 0%, #1d4ed8 50%, #4338ca 100%) !important; } .single-share-action-btn:active { transform: translateY(0); box-shadow: 0 2px 8px rgba(37, 99, 235, 0.2) !important; } .share-section, .entry-share, .post-share-bar { display: none !important; }
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