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Konami Planning ‘Second and Third Waves’ of New Silent Hill Games as It Looks Into ‘A Number of Projects

Konami is planning "second and third waves" of new Silent Hill games, according to producer Motoi Okamoto. Okamoto offered a foggy glimpse into the...

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Konami is planning “second and third waves” of new Silent Hill games, according to producer Motoi Okamoto.

Okamoto offered a foggy glimpse into the classic horror franchise’s future during an interview featured in Famitsu Issue 1965 (via Game Observer). The series ended a long, painful drought without new games with an initial wave of new releases over the last few years, and now that this first batch is out, Konami is already looking forward to what it can do next.

“All three titles we initially announced were able to be released successfully, so we’re relieved (laughs),” he noted. “They’ve also received high praise, and we are satisfied with it.”

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Okamoto continued: “Successfully launching this ‘first wave’ comes with great relief, but we’re not stopping here; we must think of the second and third waves. We can’t share specific details, but we’re currently looking at a number of projects.”

<b>9. Silent Hill: Origins</b><br><br>

A Silent Hill adventure that can fit into your jeans pocket and still scare your pants off? That’s Silent Hill: Origins, the 2007 prequel originally developed for the PlayStation Portable and later ported to the PlayStation 2.<br><br>

With its story taking place several years before that of the original Silent Hill, Silent Hill: Origins puts you into the shoes of Travis Grady, a truck driver who takes a wrong turn into North America’s freakiest fog-shrouded town, and things get appropriately hair-raising from there.<br><br>

What makes Silent Hill: Origins stand out from other instalments in the series is how it handles the exploration of the sleepy small town’s nightmarish otherworld. Unlike most other Silent Hill games that drag you kicking and screaming towards the jagged edges of the industrial nightmare realm when you least expect it, Silent Hill: Origins gives you full control in determining when and where you want to shift between realities via the use of special mirrors scattered around the town.<br><br>

On the one hand, this does diminish Silent Hill: Origins’ ability to surprise you with scares, but on the other hand it creates some uniquely creepy scenarios for puzzle-solving, such as examining the plastic organs of an anatomy mannequin in one reality, only to find that it’s an actual corpse in the other.<br><br>

Combined with a dread-inducing atmosphere on par with the foreboding feel of the original game, Silent Hill: Origins on PSP made for some truly terrifying train trips.

The first wave of Konami’s return to Silent Hill – which included titles like the Silent Hill 2 remake, Silent Hill f and last month’s Silent Hill: Townfall – rolled out throughout the last few years. Townfall arrived as the most recent installment when it dropped players into the shoes of protagonist Simon Ordell in a ’90s Scotland just last month.

It received generally favorable reviews, with IGN giving it an 8/10. We said, “Like the intravenous needle permanently jutting out of its hero’s wrist, Silent Hill: Townfall gives this long running series a welcome shot in the arm.”

“Successfully launching this ‘first wave’ comes with great relief, but we’re not stopping here; we must think of the second and third waves. We can’t share specific details, but we’re currently looking at a number of projects.”

<b>8. Silent Hill 4: The Room</b><br><br>

Although it sounds like some sort of bizarre crossover between the much-loved survival horror series and director Tommy Wiseau’s infamous best worst movie ever made, Silent Hill 4: The Room isn’t quite as wild a departure as that – although it does shake up the formula pretty significantly. Shifting the terror out of the foggy streets of Silent Hill and into the new setting of Ashfield – specifically the locked-down apartment of protagonist Henry Townshend – Silent Hill 4: The Room alternates between claustrophobic, first-person exploration of Townshend’s home and more traditional third-person combat in the nightmarish otherworlds he can reach by stepping through the ominous holes in his apartment walls.<br><br>

These otherworlds serve as small pocket dimensions, each visually distinct and with its own story to tell, from the filthy, tiled circular hallways of the water prison to the abandoned hospital packed with a variety of disturbing dioramas. As the story progresses, the apartment you return to gradually evolves from safe haven to haunted house, as Townshend’s tracking of an undead serial killer gradually consumes his reality and the game’s skin-crawling atmosphere grows all the more oppressive.<br><br>

While the sudden switch in the story’s second half to an annoyingly dragged out escort mission proved to be divisive amongst fans, there’s no question that its cast of genuinely disturbing creatures, haunting original soundtrack from Akira Yamaoka, and the uniqueness of its decaying apartment hub made for arguably one of the most spectacularly tense Silent Hill adventures in the entire canon.<br><br>

Silent Hill 4: The Room would also mark the fourth and final instalment in the series to come from Japanese developer Team Silent. That team would then disband, with its members going on to work on various other horror games like Forbidden Siren and The Evil Within, and it also saw the development of subsequent Silent Hill games shift into the hands of western developers with fairly mixed results… We’re looking at you, Homecoming and Downpour.

Motoi Okamoto, producer

It’s a successful run of games that Konami is happy with, but getting here wasn’t easy. After Hideo Kojima’s Silent Hills failed to materialize, Okamoto said he had a hard time convincing higher-ups that more games was the way to go. However, as far as he was concerned, “just one remake is not enough,” adding, “as a producer, I cannot let it end only with that.”

“If there were only one release, wouldn’t people think that the development is going to be cancelled again, I thought,” Okamoto added.

While Konami’s plan to launch additional waves of Silent Hill games spells a promising future for fans who have missed the franchise, we have known that the series would continue in some form. Bloober Team, the horror-centric developer responsible for the Silent Hill 2 remake, confirmed it was working on a remake of the original Silent Hill last year.

Related Article: Marathon: Why Bungie’s extraction shooter is the scariest game of 2026 →
Source: IGN ↗
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