Xbox has officially formalized its ambitions to extend its video game franchises beyond screens into theme parks and entertainment media, announcing the creation of a new division called XP that will oversee these efforts. The move, revealed this week by Xbox leadership, cements plans first floated in 2024 when Microsoft unveiled intentions for a Minecraft-themed park, and signals an aggressive push to monetize its intellectual property across film, television, live events, consumer products, and now physical entertainment destinations.
The announcement places theme parks squarely within Xbox’s broader expansion strategy. According to Xbox CTO Scott Van Vliet, “theme parks” will be a core component of the new XP division, which consolidates the company’s non-gaming ventures under a single banner. The timing follows remarks from Xbox chief strategy officer Matthew Ball, who characterized the upcoming Minecraft theme park as merely “the first of many theme park placements to come,” hinting at a much larger portfolio of partnerships still to unfold.
A Long-Gestating Plan Finally Takes Shape
Microsoft has been circling theme park development for years. The company first announced plans for a Minecraft theme park back in 2024, and earlier this year detailed that the attraction will open in the UK next year, complete with themed food offerings designed to immerse visitors in the blocky sandbox universe. That project now serves as the flagship example of Xbox’s wider vision.

The strategy mirrors a playbook already proven successful by Nintendo, which has brought beloved franchises such as Mario and Donkey Kong to Universal Studios theme parks in both the United States and Japan. Those attractions have become major tourist draws, demonstrating the commercial viability of translating virtual worlds into physical experiences.
“The Minecraft theme park is the first of many theme park placements to come.”
Xbox Chief Strategy Officer Matthew Ball
Placements, Not a Dedicated Park
Despite the enthusiasm surrounding the announcement, players should not hold out hope for a dedicated Xbox-branded theme park. Ball’s specific wording pointed toward additional “theme park placements,” suggesting that Xbox franchises will appear within existing parks rather than Microsoft breaking ground on its own standalone destination. This is precisely how Nintendo operates as well, with Super Nintendo World attractions housed inside the wider Universal Studios parks.
The Minecraft experience follows this same model. When it opens next year, the themed area will exist within Chessington World of Adventures in the UK rather than standing alone as a purpose-built Xbox destination. This approach allows Microsoft to leverage established operators and foot traffic while minimizing the enormous financial risk associated with building and running an entire theme park from scratch.
The New XP Division Structure
The broader organizational change behind these plans is significant in its own right. The new XP division will include four sub-divisions focused on bringing Xbox franchises into film and television, consumer products, live events, and brand partnerships. While Xbox has already been pursuing many of these avenues independently, formalizing them under the XP umbrella represents a strategic consolidation intended to create greater coordination and commercial leverage.
Led by Kayleen Walters, formerly the president of Minecraft and a former Lucasfilm executive, XP brings leadership with deep experience in both gaming and broader entertainment franchises. Walters’ background at Lucasfilm, home to globally recognized properties like Star Wars, positions her well to shepherd Xbox’s expansion into physical media and experiential offerings.
The community response has been measured, with many observers noting that the “placements” framing tempers expectations. Rather than a bold new theme park empire, the announcement reads as a pragmatic extension of partnerships Microsoft already maintains across the entertainment industry. Some fans expressed mild disappointment that Xbox is not investing in its own dedicated parks, but others recognized the wisdom of following Nintendo’s lower-risk model.
Looking Ahead
The most immediate milestone remains the Minecraft theme park at Chessington World of Adventures, scheduled to open next year in the UK. As Microsoft rolls out the XP division and its four sub-divisions, additional franchise placements across existing parks are expected to be announced over time. Whether these expansions can match the cultural impact of Nintendo’s Universal Studios attractions will determine whether Xbox’s theme park ambitions become a lasting revenue stream or merely another chapter in an already sprawling entertainment strategy.

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