Skip to content
GAMES · REVIEWS · DATABASE
Forum

Divine Frequency Confirms October 27 Early Access Launch After Tragic Loss of Lead Writer

Developer Abraxaes has confirmed that its surreal, horror-laden FPS-RPG Divine Frequency will launch into early access on October 27, delivering roughly...

Published:

Developer Abraxaes has confirmed that its surreal, horror-laden FPS-RPG Divine Frequency will launch into early access on October 27, delivering roughly 70% of the finished game to players. The announcement, made September 25 through an official studio update, ends a long and arduous development journey for the title—one marked by the sudden death of lead writer Pablo “Artistical” Lamprea in March and a separate copyright dispute over its sound libraries that pushed back production.

The game has already earned a reputation as one of the most genuinely unsettling shooters in recent memory, with a demo that left players haunted long after finishing. Now, nearly three years after that first taste of its cosmic dread, the studio is finally ready to open its doors for a fuller experience.

A Tragic Loss That Shaped Development

The road to October 27 has not been an easy one. Back in March, Abraxaes revealed that Divine Frequency had faced significant setbacks, most notably the surprise death of lead writer Pablo “Artistical” Lamprea. The studio paid heartfelt tribute to its friend and collaborator, crediting him with shaping the game’s distinctive tone.

Choose Gamer24H as a preferred source on Google
Divine Frequency screenshot showing disturbing action in dark, evil world.

We are heartbroken to share that our dear friend and talented collaborator, Pablo “Artistical” Lamprea, has passed away. His vision and words were woven into the very fabric of Divine Frequency, and we will carry his memory with us as we finish what we built together.

Abraxaes

Lamprea’s collaborators have since worked to continue his creative vision, bringing the shared project to completion. The result is a game whose writing remains one of its greatest strengths: an SCP-style cataloguing of the unknown that contrasts starkly with expansive, evocative prose aiming to capture something vast and unknowable.

Divine Frequency screenshot showing disturbing action in dark, evil world.

A Copyright Setback and a Push for Polish

The studio’s September 25 update also laid bare another obstacle: a number of sound libraries purchased during development were found to contain copyrighted material. To avoid legal liability, developers had to painstakingly review every audio file in the game and replace any infringing tracks—a labor-intensive process that delayed production considerably.

Despite these delays, Abraxaes remains committed to an early access launch rather than a rushed release. The studio says the build contains the first two of three planned acts, which it describes as about 70% of the final game, and insists on delivering something substantial rather than piecemeal.

You only get one chance to launch a game, and this needs to be pristine on launch. We want Divine Frequency to arrive uniquely substantial and polished, not

Related Article: Rockstar Reveals How GTA 6 Avoided Jumping on Trend Bandwagons to Forge Its Own Satirical Vision →
Source: PC Gamer ↗
COMMUNITY / DISCUSSION

Join the conversation

Share your thoughts

Search Gamer24H

Enter at least 3 characters.

Explore

APPEARANCE

Choose your color theme

Auto mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.