Renowned game director Hideo Kojima returned to his audience after a year-long hiatus from the Koji10 podcast, using the revived episode to share fresh updates on casting, story, and development for Physint — his highly anticipated next-generation action-espionage title that stands as the spiritual successor to Metal Gear Solid. During the 79-minute English-subtitled podcast on YouTube, Kojima opened up about how he envisions the project while addressing its turbulent path to production.
The revelations arrive shortly after Physint made headlines for an entirely different reason, when Kojima disclosed that Sony had intended to cancel the project as its publisher — a decision that ultimately led to Microsoft picking it up. Now, thanks in part to a detailed summary of the episode by X user Genki_JPN, fans have gained deeper insight into where development stands on one of gaming’s most closely watched unannounced titles.
A 40th Anniversary Tribute with New Spy Action
Kojima described Physint as a project created to commemorate his 40th anniversary as a game developer, framing it as both a celebration of his career and an opportunity to return to familiar territory on fresh terms. He said he wants the game to evoke the roots of the Metal Gear Solid games while remaining a distinct interactive experience built around “a different kind of spy action.” According to Kojima, he intends to fill Physint with lots of new ideas rather than simply rehashing what came before.
The title’s road so far has been anything but ordinary. After the reported cancellation threat from Sony, Microsoft stepped in to bring the project under its umbrella — a development that also ties Physint to another long-awaited Kojima title already in development at the studio.
I make every one of my games as if it could be my last.
Hideo Kojima
The Cast Takes Shape
On the story front, Kojima confirmed that he already has a plot in place and personally pitched all of the actors appearing in it. He revealed an intriguing detail about his talent selections: roughly 70% of the cast are apparently fans of his work. Filming is scheduled to begin next year, with Bill Skarsgard, Charlie Fraser, and Minami Hamabe already scanned for their respective roles.

The involvement of a name such as Skarsgard — widely recognized for his dramatic range in both film and television — underscores the ambition Kojima has attached to Physint’s presentation. The casting approach also signals that the game will lean heavily on live-action performance, continuing the cinematic tradition established throughout the Metal Gear Solid series.
A Longer Road Ahead
For players hoping to get their hands on Physint soon, Kojima offered a sobering reality check. The 63-year-old director noted that the title remains roughly five to six years away from release — a timeline he himself cited last year and has since reaffirmed. Before Physint arrives, Microsoft is expected to ship OD, the studio’s long-gestating PT spiritual successor, giving fans another taste of Kojima’s signature suspense in the interim.
The extended development window reflects both the scale of ambition behind Physint and the meticulous approach Kojima has always brought to his craft. With filming yet to begin and a fully formed script already on paper, the project appears to be moving through its earliest creative stages rather than racing toward a finish line.
Looking Ahead
As Physint continues to develop under Microsoft’s banner, Kojima’s commitment to treating each game as potentially his last suggests that when it finally launches, it will arrive fully realized and unmistakably his own. Until then, the gaming world remains captivated by every update from a director whose 40 years in the industry have produced some of its most defining moments.
Fans watching for further progress can expect more details to emerge as filming progresses next year and casting announcements roll out over time — each one likely to send fresh waves of excitement through the community that has followed Kojima’s career across four decades.

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