Runescape fans received a major surprise this weekend as developer Jagex officially unveiled RuneScape 4 during RuneFest, the annual celebration of the franchise taking place in Birmingham, United Kingdom. The announcement marks one of the most significant developments in the studio’s history, introducing what is being described as an entirely new massively multiplayer online game set within the established RuneScape universe rather than a conventional expansion to existing titles.
The reveal came during a pre-event virtual briefing attended by Polygon, where executive producer Jesse America explained how the project evolved from something quite different into its current form. According to America, RuneScape 4 was originally conceived as an expansion for Dragonwilds called Shadows of Ashenfall, but player feedback and creative ambition pushed the team toward a much larger vision.
From Expansion to Entire New Game
The transformation began when players expressed interest in additional social mechanics within the survival-focused game Dragonwilds. In response, the development team started work on making Dragonwilds more closely resemble what America called a “typical Jagex game,” incorporating features such as persistent servers, high player counts, and player-to-player trading systems.
“The team embraced that challenge with a lot of creative ambition and enthusiasm,” America said. “When we saw the very first prototypes and read the designs that they’d brought together, we realized that the game direction of all of this pointed at a completely different scope. We came to the realization that it essentially would be an MMO, and that it deserved its own game.”
This evolution from a modest expansion into a standalone title explains why Jagex chose to announce RuneScape 4 as its own distinct product rather than layering additional content onto existing games.

Technical Foundation and Studio-Wide Effort
America also revealed that RuneScape 4 is being developed using Unreal Engine, a significant technical shift for the franchise. The announcement trailer showcased an MMO focused on dragons, which players will be able to both fight against and ride throughout the game world.
While Jagex operates through several different teams, America emphasized that this particular project represents a unified studio effort rather than work isolated to a single department. “This is something that the entire studio will work on, all of us together,” she explained, signaling the importance Jagex places on the upcoming title.
The Future of Existing Games
Jagex has not yet confirmed the future status of its other games, including RuneScape (also known as RuneScape 3), Old School RuneScape, and RuneScape: Dragonwilds. However, America described RuneScape 4 as the studio’s fourth pillar, which strongly implies that the existing three titles will continue to receive support going forward.
Despite this reassurance, industry observers note it would be easy to imagine a future where RuneScape 3 loses much of its player base as fans migrate toward the sequel. The transition between games could prove challenging for Jagex to manage carefully, particularly given the deep loyalty that exists within the franchise’s long-running communities.
Looking Ahead
As Jagex moves forward with this ambitious project, the studio faces the delicate task of balancing investment in a brand-new MMO against continued support for the games that built its reputation. Whether RuneScape 4 can capture the magic that made earlier entries beloved while introducing fresh mechanics to attract new players remains to be seen.

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