World of Warcraft has battled gold selling for as long as it has existed, and now Blizzard Entertainment is making a determined effort to end the practice. With the launch of its new Classic+ mode, titled Forever, the studio has signaled that real-money trading will face stricter enforcement than ever before, and several prominent streamers are already feeling the consequences.
The crackdown arrives just days after the Forever beta opened, when multiple World of Warcraft content creators were penalized to varying degrees amid suspicions of participating in or promoting RMT. The timing is significant for a game that launched on November 4, as Blizzard appears intent on preventing the kind of economic distortion that plagued its earlier Classic release.
A History of Economic Woes
The problems trace back to World of Warcraft: Classic, where the economy suffered due to the popularity of a system known as GDKP. For those unfamiliar, this was a mechanic in which players would bid gold within raids in order to claim items dropped by bosses. Combined with what many perceived as lax enforcement of real-money trading, that approach resulted in millions of gold being pumped into the Classic economies.
The situation prompted Blizzard’s decision regarding it would be banning GDKP when Forever arrived, a move widely regarded as an important first step toward making the Classic+ mode fairer for everyone. The studio recognized, however, that eliminating one problem was not enough on its own. If enforcement of RMT rules remained weak, players with substantial disposable income could simply find new avenues to skew the economy in their favor.
Streamers Caught in the Act
The most visible examples have emerged over the past few days. On Tuesday, WoW commentator N_Tys26 shared a clip of streamer Ziqo after Blizzard reportedly reclaimed a large amount of gold, leaving him with just 9 silver. The situation left the character stranded in Stonetalon Mountains, a Horde zone, without enough gold to afford a flight back to Stormwind.

Ziqo appears to have escaped relatively lightly, as his gold was simply wiped rather than his account being banned. Not everyone caught has been so fortunate, though. N_Tys26 posted another clip showing streamer Payo receiving “one of his accounts banned” after promoting gold selling on his broadcast, despite the streamer’s claim that he has “never bought gold” in his life.

The situation left the character stranded in Stonetalon Mountains without enough gold to afford a flight back to Stormwind.
Notably, just a day before that clip was shared, N_Tys26 had posted another clip of Payo asking his audience to buy gold for him. While it remains unclear how Blizzard determines guilt in these cases, the enforcement appears real even as Payo continues with other accounts and prepares to participate in a $100,000 duelling tournament.
Why Streamers May Face Harsher Penalties
The heightened visibility of streamer activity may explain why content creators are receiving more severe treatment than the average player. Their actions reach far larger audiences, and promoting gold selling on a broadcast carries greater weight in Blizzard’s eyes. The reporter has reached out to Blizzard for comment regarding these situations and will update this story upon any response.

Regardless of how penalties are distributed across different player groups, taking decisive action against streamers who engage with or promote RMT should at least discourage ordinary players from purchasing gold. Such measures signal that the studio is treating economic integrity as a genuine priority rather than an afterthought.
Looking Ahead
The crackdown during beta represents a promising sign for Blizzard, coming while World of Warcraft Forever remains in development. The hope is that by establishing firm enforcement now, the economy will avoid the kind of distortion seen during Classic’s launch, or at minimum take considerably longer to reach such levels.
The studio has also invested significant effort into making sure the game appeals to Classic players, while simultaneously working to cracked down on inappropriate names with mixed results. As the November 4 release approaches, all eyes will remain on whether these measures hold firm once the full player base arrives.

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