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Control Resonant’s New Game++ Update Adds Content and Squashes Bug Fixes

Control Resonant has shipped a substantial 1.4.0 update today, delivering the promised New Game++ mode alongside a broad sweep of bug fixes and...

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Control Resonant has shipped a substantial 1.4.0 update today, delivering the promised New Game++ mode alongside a broad sweep of bug fixes and quality-of-life improvements to Remedy Entertainment’s hack ‘n’ slash sequel. The patch arrives roughly two weeks after the game’s release-day launch, continuing the studio’s post-launch support for Control Resonant as it refines the experience for players navigating the surreal “Manhattan But Wrong.”

The update addresses both major content additions and the smaller refinements that shape day-to-play. Among the most notable quality-of-life changes is a new interface overhaul designed to demystify the game’s overlapping upgrade systems, alongside performance optimisations aimed at lower-end hardware.

A New Game++ Mode Arrives

The headline feature of patch 1.4.0 is the pledged New Game++ mode, which allows players to replay the campaign with increased difficulty and fresh challenges for those who have already mastered the story. This addition fulfils a commitment made ahead of launch, targeting experienced players seeking additional substance beyond their first playthrough.

Beyond this headline feature, the patch notes reveal a considerable number of smaller fixes and tweaks that touch nearly every system in the game. The studio has clearly taken time to address community feedback following the release-day patch, which had already declassified by Remedy as part of an ongoing effort to balance the melee-focused combat.

The Many Small Fixes

The update’s patch notes carry the offbeat tone that defines Resonant’s world, including some genuinely entertaining oddities. One addition introduces a ‘Mute copyrighted music toggle’ that silences a particular song during the opening credits sequence, cheekily accompanied by the note: “It’s a great track, so why would you”. Another spoilery fix is described in meticulous detail before dropping a wonderfully Not mine aside.

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The most relief-inducing fix addresses a glitch that had been frustrating players during extended sessions: fast-travel doors in the starting area were forcibly resetting custom character outfits into the default postgame attire. This particular bug affected players who invested time into personalising their protagonist Dylan’s appearance, and its removal should preserve those efforts across fast travels.

Dylan winds up a hammer blow against a large Hiss in Control Resonant.
Dylan winds up a hammer blow against a large Hiss in Control Resonant.

The update also promises performance optimisations for low-end hardware, alongside a bunch of interface changes most of which seem designed to demystify Resonant’s overlapping upgrade systems. Your overall build power rating is now on the main Loadout screen rather than consigned to the Stats & Effects submenu.

Control Resonant Patch Notes

Better Systems and Transparency

The interface changes aim to make progression more accessible without undermining difficulty. Players can now tag certain upgrade materials as priority finds, causing them to appear when highlighting vendor markers on the map should that particular reality-warping ice cream van carry what they need in stock.

These refinements follow a release-day patch that release-day patch empowered Dylan as a more capable melee fighter. That earlier update responded to reviews criticising the meatiness of enemies, though opinions remained divided on whether bosses took too long to bring down or offered sufficient challenge for combo-focused play.

Looking Ahead

The 1.4.0 patch represents another step in Remedy’s post-launch support, with the studio continuing to tune combat balance and improve system clarity. Community reaction has been largely positive, with players appreciating both the substantive New Game++ mode and the attention to smaller quality-of-life details.

As Resonant settles into its second week of life, these updates should make the game easier to settle into without compromising the aggressive kill-to-survive fighting style that defines its combat. Whether future patches will address remaining concerns or add further content remains to be seen, but today’s release demonstrates an ongoing commitment to refining the experience.

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Source: Rock Paper Shotgun ↗
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