Sony’s upcoming God of War Laufey, set to launch next February, has quietly become a flashpoint in the ongoing debate over physical media, as the game’s deluxe edition confirms it will be available exclusively in digital form. The announcement, which arrived this week alongside details of preorder and deluxe edition bonuses for Santa Monica Studio’s next installment, underscores Sony’s commitment to ending physical PlayStation disc production by January 2028. While the standard edition retains a physical release, the digital-only deluxe version represents the latest evidence that the publisher views its disc-less vision as firmly on course.
On its face, the newly revealed bonus content for the game follows the usual industry playbook of in-game items and cosmetic extras. But one distinction separates the two versions: the standard edition can be purchased as a physical copy, while the deluxe version is strictly digital. That single difference has reignited criticism among players who argue the arrangement subtly discourages ownership of physical media.
A Physical Copy Becomes a Rare Commodity
The timing of the announcement lands against the backdrop of Sony’s July revelation that it would end production of physical PlayStation game discs beginning in January 2028. The shift means the end of an era for selling old games, picking up used copies on a budget, and swapping libraries with friends. Online backlash from players has been loud and persistent in the months since, with some vowing not to purchase a PlayStation 6 unless Sony reverses course. Despite the grumbling, a recent week-long boycott organized by disgruntled fans failed to significantly impact player user numbers, suggesting the backlash, while vocal, has not translated into measurable commercial pressure.
The digital-only deluxe edition of God of War Laufey is the latest bit of evidence that Sony has no plans to revise its disc-less vision. If anything, it shows that PlayStation is not-so-subtly positioning physical copies as an inferior choice. It would be easy enough to include the deluxe edition bonuses as a downloadable extra, but the framing here appears designed to discourage players from wanting a physical copy in the first place.
The promotional image for the standard edition of the game even renders the physical copy noticeably smaller than the logo for its digital equivalent, a design choice that emphatically underscores the perceived inferiority of the disc. Critics have pointed out that the two images use literally the same piece of art, merely scaled differently to make the physical version appear diminished.
A Quiet Strategy Across PlayStation’s Lineup
This approach is not new to Laufey, but rather something PlayStation has been quietly doing with its major releases for some time now. Sony took a similar route with Marvel’s Wolverine earlier this month, offering a physical copy only for the standard edition of the new game. Last year’s Ghost of Yotēi also made physical copies available for the base version of the game, while reserving digital distribution for both the deluxe edition and the $250 collector’s edition.


Perhaps the most recent first-party title to combine a physical disc with real-world merchandise was 2024’s The Last of Us Part II Remastered. The $99 WLF edition bundle included a pack of 47 collectible cards, some pins, a fabric patch, and a steelbook case in addition to the game disc, demonstrating that Sony is willing to pair physical media with collectibles when it chooses to do so.
The pattern suggests that Sony’s top brass have convinced themselves that enthusiasts who invest in collector’s editions see no need to retain physical copies for their shelves. Whether that assumption holds as the company approaches its disc-less milestone remains to be seen.
Looking Ahead
It is unlikely, but Sony could always change its tune on the physical media question before 2028. Players fondly recall when former Sony Interactive Entertainment president Jim Ryan declared handhelds dead in 2019, a prediction that aged poorly when the company later embraced portable gaming. For now, though, the company appears committed to its current trajectory.
God of War Laufey’s February release window places it in what is already shaping up to be a packed month for video game launches. As more first-party titles roll out ahead of the 2028 deadline, the question of physical media will likely continue to simmer among the fanbase, even as sales figures suggest the controversy has yet to dent PlayStation’s commercial footing.

Join the conversation