Strange Scaffold, the studio behind the acclaimed clicking sim Clickolding and the surreal I Am Your Beast, has announced Something is Wrong with the Library, a tidying game set in a library “haunted by blood and meat.” The title, which tasks players with reshelling a chaotic collection of books using a real Dewey Decimal System while contending with the accursed energies of corpses entombed in the walls, is slated to launch before the end of 2026 on Steam.
At first glance, the premise may seem like a macabre twist on a genre currently saturated with near-identical entries. But where countless competitors offer generic “tidy up the [X]” experiences, Strange Scaffold’s commitment to atmosphere and identity suggests something far more ambitious. The game promises to inject a visceral, unsettling texture into a space that has increasingly felt homogenized.
A Dewey Decimal System, Haunted
At its core, Something is Wrong with the Library is an organizing sim. Players must take the scattered books of a vast library and arrange them according to a genuine Dewey Decimal System implementation, transforming a chaotic melange into an orderly assemblage. It is a premise that taps into the same meditative appeal that has made the tidying genre so popular in recent months.
Yet the studio has layered something decidedly un-meditative on top of that calm. The library is cursed, its walls concealing the corpses of the dead, entombed by a billionaire patron whose motives remain as murky as the blood that seeps from the shelves. As players work to restore order, they must contend with the accursed energies emanating from these remains, along with at least one “terrifying, inscrutable obelisk” that lurks somewhere among the stacks.
To keep each playthrough distinct, the game features what the studio calls a “Modular Chaos System,” which ensures that every session presents its own unique set of books to reorganize. It is a design choice that points toward replayability and procedural variety, distinguishing the title from the static layouts that plague much of the genre.
Standing Out in a Gold Rush
The announcement arrives at a moment when Steam has been awash in tidying games, many of which feel like low-effort iterations riding the wave of the trend. Visit the storefront pages for numerous entries in the genre, and you will find as many generic variations on the “Tidy up the [X]” formula, complete with AI logos, as the Unity and Unreal asset stores can sustain. The meditative appeal of putting a thing in its proper place is undeniable, but the emergent craze is undergoing the same gold rush of low-effort production that preceded the rash of retail sims.
With Strange Scaffold at the helm, however, the outlook shifts considerably. The developer has repeatedly demonstrated an uncanny ability to take a simple mechanic and elevate it into something with genuine identity and direction. Its track record speaks for itself: the studio first made its name using clicking as a medium in Clickolding, then delivered a game set in a strange dinosaur mansion, and continued to push creative boundaries with each subsequent release.
It seems incapable—possibly pathologically—of doing otherwise than committing fully to its vision.
On Strange Scaffold’s creative approach
If nothing else, players can trust the studio to commit entirely to its chosen bit. That unwavering dedication is precisely what sets it apart from the countless developers chasing a passing fad, and it lends credibility to the promise that Something is Wrong with the Library will offer a sense of purpose that has been hard to find among the available tidying sims.
Community reaction to the announcement has been cautiously optimistic, with many players welcoming the injection of originality into a genre that had begun to feel repetitive. The prospect of a haunted meat labyrinth, rather than another polished-but-generic organizing title, has generated genuine curiosity about how the studio will balance its signature creativity with the calming rhythms of the tidying genre.

Looking Ahead
Something is Wrong with the Library is currently targeting a release before the end of 2026. As the development continues, Strange Scaffold will have ample opportunity to prove that its haunted library can deliver on the promise of a tidying experience with both atmosphere and identity. Until then, players can only speculate about what awaits among those blood-soaked shelves.
For those eager to track the game’s progress, the title is available to wishlist on Steam, where the studio is expected to share further details as development unfolds. In a market crowded with look-alike organizers, the question remains whether Strange Scaffold’s commitment to the bizarre will be enough to carve out a lasting place in the tidying genre—and early signs suggest it very well might.
2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Join the conversation