Since its 2024 launch, Warhammer 40,000: Space Marine 2 has drawn praise for its brutal, visceral combat, but a growing chorus of players has flagged one persistent imbalance: the Chaos faction is simply harder to fight than the Tyranids. Now the game’s director, Dmitry Grigorenko, has publicly acknowledged the disparity and confirmed that developers at Saber Interactive are planning a future balance pass to address it.

The observation is not new. Since the game shipped, Space Marine 2 players have for years now said the Tyranids are more fun to play against than Chaos, a sentiment Grigorenko himself voiced agreement with. But in a Reddit AMA, the game director went a step further, confirming that the studio intends to act on the imbalance rather than simply shrug it off.

A Tale of Two Factions
To understand the complaint, one only needs to look at how the two enemy factions play. The Tyranids are a swarm-type foe that fills the screen with a mix of smaller creatures and much larger, harder-hitting behemoths. There is a certain bloody-minded satisfaction in carving through waves of them, sweeping your Power Sword through xenos flesh, parrying strikes for a satisfying counter, and – for many players – punching

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