Final Fantasy 7 Revelation Promises an Easier Platinum Trophy Than Rebirth
Final Fantasy 7 Revelation, Square Enix's eagerly awaited sequel to the acclaimed Final Fantasy 7 Revelation , is scheduled to launch on February 8, 2027...
By Gamer24H Editorial Team4 min read
Final Fantasy 7 Revelation, Square Enix’s eagerly awaited sequel to the acclaimed Final Fantasy 7 Revelation, is scheduled to launch on February 8, 2027 across PlayStation 5, Xbox Series X, PC and Nintendo Switch 2 — and according to the game’s director, the notoriously punishing platinum trophy from its predecessor will be considerably easier to obtain. Speaking to Anime News Network, Final Fantasy 7 Revelation director Naoki Hamaguchi explained that the completionist trophy, which only 2.6% of PS5 players unlocked in Rebirth, will see a meaningful drop in difficulty, with the studio expecting 20% of players or more to achieve it.
The revelation comes as the game approaches its release date, with preview screenshots offering a first look at the post-game content that has drawn both praise and frustration from the community. While the overall scope of the platinum trophy will remain substantial, the studio has signaled that the optional superboss gauntlets — the primary obstacle in Rebirth — will be less of a punishing grind. “In comparison, for Revelation, the platinum trophy will be easier to get,” Hamaguchi said. “In terms of how difficult it will be, we’re expecting twenty percent of players or maybe even more than that to be able to obtain it.”
The Rebirth Trophy Was Deliberately Brutal
Hamaguchi was asked specifically why so few players had completed Rebirth’s platinum, pointing to the post-game VR boss gauntlets and the flawless execution they demanded. He stood firmly behind the design choice, though he offered a candid explanation for its punishing nature. “For Rebirth’s platinum trophy — well, for Rebirth in general — there’s so much to do. There’s so much content. We wanted to make people go through all this content and perfect it. It’s kind of by design that that would make it difficult.”
“So, I don’t want to call it a mistake in judgment or anything, but we also didn’t expect so many people to want the platinum trophy. I think that was what we underestimated here. Battle director Teruki Endo also saw [the fan reaction] and was like, ‘Oh, no! I feel bad — I have regrets.'”
Naoki Hamaguchi, Final Fantasy 7 Revelation Director
Despite the low completion rate, the director expressed no regret over the challenge itself, framing the difficulty as an intentional design goal rather than a flaw. The studio’s lesson, however, was clear: future content should reward players for enjoying the experience rather than merely surviving it.
A Focus on Enjoyable Combat
The shift in philosophy extends beyond trophy design into the game’s core mechanics. Hamaguchi emphasized that the battles in Revelation will be crafted to be genuinely fun, not simply arduous. “It’s not just about the amount of battles that there are, but the battles themselves that are going to be enjoyable. I think that’s one thing that we’ve learned from Rebirth: to make the battles themselves enjoyable rather than just challenging.”
For players who have struggled with the optional bosses in Rebirth, this represents a welcome change. The superboss encounters will retain their presence but should demand less repetitive grinding, leaving more room for the strategic depth that has defined the series. Whether the challenge will still provide a satisfying sense of accomplishment remains to be seen, but the studio appears committed to balancing accessibility with difficulty.
Looking Ahead
With the release date now firmly set, anticipation is building for a game that will run for more than 100 hours and deliver a substantial amount of content. Players should note that Final Fantasy 7 Revelation will require a download to play, even if you buy it on a disc — a detail that affects installation and update management across all platforms.
As the launch approaches, the community’s focus will likely turn to how the studio executes its promise of more enjoyable combat and a more forgiving trophy structure. For players who spent countless hours chasing Rebirth’s elusive platinum, Revelation may finally offer a completionist experience that rewards dedication without punishing it. The question now is whether Square Enix can deliver on its word, making the battles as memorable as they are accessible.
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