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Resident Evil Requiem’s $500M Milestone Reveals Stark PS5 vs Xbox Sales Gap

Resident Evil Requiem has officially crossed the $500 million revenue mark, but a fresh sales breakdown published today by Alinea Analytics exposes a...

Resident Evil Requiem has officially crossed the $500 million revenue mark, but a fresh sales breakdown published today by Alinea Analytics exposes a striking platform divide: just 8.6% of the game’s 8.5 million copies sold on Xbox consoles, with the remaining 91% split between PlayStation 5 and PC. The data, released as part of Capcom’s most successful survival horror title to date, offers another data-driven snapshot of the widening gap between Sony’s PlayStation 5 and Microsoft’s Xbox Series X/S during this console generation.

Requiem has now outpaced every other entry in Capcom’s long-running series in terms of sales velocity, shifting roughly 8.5 million copies across PS5, Steam, and Xbox Series X/S. Yet the platform split tells a stark story. PlayStation 5 accounted for 48.1% of copies sold — around 4.01 million units — while Steam claimed 43.4%, or approximately 3.69 million. Xbox Series X/S trailed far behind, with only about 731,000 copies, representing that 8.6% share.

A Generation of Hardware Divergence

The numbers reflect a broader hardware reality. The PS5 has shipped 95.3 million units as of June, and although its sales momentum has slowed six years into its lifecycle — with hardware prices climbing — the machine is expected to receive a major boost this fall when Grand Theft Auto VI launches, with Sony prominently featured across the game’s marketing campaign. Xbox Series X/S, by contrast, has struggled considerably. Microsoft stopped reporting detailed sales figures years ago, but its current console pair is believed to have sold just over 35 million units to date — a figure notably below the Xbox One’s 58 million units during the previous generation.

This analysis arrives just a day after a report highlighting a similarly skewed sales split for Grand Theft Auto VI preorders, underscoring how consistently PlayStation is outpacing Xbox across both Capcom and Rockstar’s marquee titles.

Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there’s a Resident Evil game for everyone. 
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To create our list of top Resident Evil games, we considered several factors. There’s the overall quality, of course, but also each game’s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. 
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So, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked.

We were very happy with GTA 6 preorders. They were breaking records for Xbox and matching our share of the console market.

Matthew Ball, Xbox Chief Strategy Officer

Ball made the remarks in a statement shared with IGN, responding to claims that Microsoft’s Redmond campus had set off “alarm bells” over the preorder split. However, he did not elaborate on which specific records were being broken. While no one should expect a 50:50 split across Sony and Microsoft’s consoles — PS5 has clearly outsold Xbox Series X/S by a wide margin — Ball’s suggestion that GTA VI’s pre-sales simply mirror the hardware situation does not appear to hold up when measured against Requiem’s results, where Xbox lags behind PlayStation far more than its believed hardware sales would suggest.

Franchise Loyalty and Market Realities

Several factors likely explain the gap. Resident Evil is a long-lived franchise that has historically enjoyed stronger traction on PlayStation, particularly in Japan — Xbox’s traditional home market — where the brand has never gained a meaningful foothold. Still, the magnitude of Requiem’s Xbox shortfall makes it difficult to spin the result positively for Microsoft.

<h3>9. Resident Evil 3: Nemesis</h3>
Resident Evil 3: Nemesis is one of the series’ most interesting games. It introduced many elements that shaped the franchise’s future, such as ammo crafting; a mechanic it’s hard to imagine modern Resident Evil without. It’s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.
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Its crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It’s here that the Resident Evil’s stalker enemy was born, and we’ve seen the idea become a vital component of the series’ modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he’s a significant part of 2020’s Resident Evil 3 remake, changes made to the original game’s structure means he – and the experience as a whole – doesn’t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul.

The key question remains whether Xbox owners are simply abandoning the console to play on PC or another platform, and whether fans can be drawn back in the next console generation — especially as Microsoft is believed to be launching a machine capable of playing games from third-party PC storefronts. Regardless of the answer, this shortfall represents another concerning signal as the company navigates a massive internal reorganization aimed at ensuring its survival.

Looking Ahead

As the industry watches, the coming months will be telling. The PS5’s anticipated surge with Grand Theft Auto VI this fall could further widen the platform gap, while Microsoft’s hardware and corporate restructuring efforts will be closely scrutinized for any signs of momentum. For now, Requiem’s $500 million milestone stands as a commercial triumph for Capcom — and a sobering reminder of the challenges facing Xbox in the current console landscape.

Related Article: Inside Halo Studios’ Final Days: Insiders Reveal What Was Really Happening Before Microsoft’s Mass Cuts →
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